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Introducing autodesk maya 2015
Introducing autodesk maya 2015










introducing autodesk maya 2015

The theoretical and practical considerations contributing to the conceptualisation, creation and preparation of 3D characters for animation sequences will constitute a key focus of this unit. Students will be introduced to advanced techniques for character detailing (modelling and texturing) and character animation (rigging, binding and animation). 2015.This unit builds upon the skills, techniques and theory introduced in FIT1033 Foundations of 3D towards an emphasis on 3D character design and modelling for animation. ‘Understanding Different 3D Light Types’. Maya is the only 3D application that has light option called volume light that creates volumetric light.ĭerakhshani, D. The volume light only illuminates objects within its volume. A volume light can be changed to any geometry like a cube,sphere,cylinder or cone. Volume light is very similar to point light, except a volume light has a specific shape. They behave just like Point lights, except they emit from an area not a point. The spot light is emitted through a cone and we can control the intensity, direction and the wide angle of the light.Īrea lights emit light from a flat rectangular shape only. One of the key benefits of the spotlights is its directional use. Just like it sounds, these lights use as spot lights. Spotlights are the most used lights in Maya. Point lights are great when we need to illuminate areas with a smooth falloff in all directions, or create a light that has a single point as its source, like a lamp or candle. Its light is spread evenly from the emission point. The good thing about directional lights is that the lights can be rotate in any direction.Ī point light emit light from a single point just like a bulb or sun. Directional lights emits parallel light rays in a single direction but the light reaches out into infinity. These lights can be used as spot lights in the scene but they are perfect for sunlight or indoor lighting.

introducing autodesk maya 2015

These lights are just like Ambient lights but with the key difference of the directions. But the run the risk of flattening the scene, that’s why they are best use for the background lights. These lights are great for creating an even illumination in the scene. It has no direction so there’s no shadow. There are total six types of lights in Maya.Īmbient lights spread an even light across the entire scene. Like a good photographer, we need to understand the scene first. Over lighting a scene flattens everything and diminishes detail and under lighting makes it dull. Before using lights in scene we must understand the scene needs. Lighting in Maya resembles direct-lighting techniques used in photography and filmmaking, which makes it more realistic. It creates a sense of depth, the perception of color, see the shapes and forms.

introducing autodesk maya 2015

Light shapes the world by showing us what we see.












Introducing autodesk maya 2015